An animation done with a magna-doodle...dear God, this was sooo tedious! I loved working with Robert on this project. Even with the difficulty I had a blast! Robert McDaniel II developed this concept and I helped him with the animation. He also created the music track for the animation. The animating actually didn't take as long as I thought! We were both very excited of how it came together!
Thursday, August 12, 2010
Wednesday, August 11, 2010
A cut-out animation that I based on my little nephew. He's not that bad-trust me. I just thought it would be fun to see the look on his mom's face-it was HILARIOUS!!!. I animated this during my sophomore year. Cut-out is fun and I plan on doing more animations in it.
A three shot teaser for an upcoming animation that I've been working on. I've finally developed my own sort of style with creating and animating characters. This is the first animation that exhibits a signature character of mine. I'm really really really excited about finishing some more shorts...yay Yay YIPPY.....my bad, can't contain myself.
Wednesday, July 21, 2010
Hezekiah is a warrior in my adventure story. I based him on ancient Roman culture. He was much more difficult than Tipson to design. I wanted him more stocky than Tipson yet not as tall. It was also a challenge to find a color scheme for him. I wanted his clothes to compliment his skin. Well, I did the best I could with it, lol. I do love the way he turned out. Quite heroic, lol.
Tipson is another character I created for my story. I had alot of fun drawing different versions of him. It was hard getting to a final design, but I think I got it! I surprised myself with this character. I rarely draw good characters of men. I'm much more comfortable drawing women, but I think I'm getting better. Still got a lot to improve with male characters, but I do like how Tipson turned out.
Etana is one of the characters I created for my adventure story. The program I used was Photoshop CS4. I went through several different designs for this character, I feel I have reached what I want her to look like. I plan on animating her standing while breathing and looking around just to put some life into her.